


Lead Producer
Unity 6 • Rhythm Boss rush
team of 25 • Aug 2024 - may 2025
Summary
Led a 25-person team through production of Echo Rift, a rhythm-based boss rush game built in Unity 6.
Owned sprint planning, milestone tracking, team communication, and cross-discipline coordination across design, engineering, art, audio, and QA.
GAMEPLAY TRAILER

MY ROLE IN PRODUCTION
As lead Producer, I focused on the systems that kept a 25-person team aligned across design, engineering, art, audio, and QA.
Planning
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Built sprint planning structure and task tracking
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Organized weekly priorities across disciplines
Team Alignment
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Kept design, engineering, art, audio, and QA synced
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Clarified ownership and next steps during reviews
MILESTONES
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Tracked deliverables from pre-production through release
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Helped the team stay focused on milestone goals
SCOPE
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Flagged risks and adjusted plans around team capacity
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Helped prioritize work when deadlines or dependencies shifted
COMMUNICATION
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Maintained async updates, meeting notes, and team clarity
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Created shared expectations across a 25-person team
Production artifacts
A look at the systems I used to scope work, track progress, coordinate disciplines,
and move the team from uncertain pre-production into final release.









