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Lead Producer
Unity 6 • Rhythm Boss rush
team of 25 • Aug 2024 - may 2025
Summary

Led a 25-person team through production of Echo Rift, a rhythm-based boss rush game built in Unity 6.

Owned sprint planning, milestone tracking, team communication, and cross-discipline coordination across design, engineering, art, audio, and QA.

GAMEPLAY TRAILER

MY ROLE IN PRODUCTION

As lead Producer, I focused on the systems that kept a 25-person team aligned across design, engineering, art, audio, and QA.

Planning
 
  • Built sprint planning structure and task tracking
     

  • Organized weekly priorities across disciplines

Team Alignment
 
  • Kept design, engineering, art, audio, and QA synced
     

  • Clarified ownership and next steps during reviews

MILESTONES
 
  • Tracked deliverables from pre-production through release
     

  • Helped the team stay focused on milestone goals

SCOPE
 
  • Flagged risks and adjusted plans around team capacity
     

  • Helped prioritize work when deadlines or dependencies shifted

COMMUNICATION
 
  • Maintained async updates, meeting notes, and team clarity
     

  • Created shared expectations across a 25-person team

Production artifacts

A look at the systems I used to scope work, track progress, coordinate disciplines,
and move the team from uncertain pre-production into final release.

©2025 by Steven Pasinsky. Created with Wix.com

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